Where I had originally set out to make one level of a game in six months, I suddenly found myself pushing for an entire game within 8 months. The demands of that kind of plan were ridiculous, especially when we all have lives.
So after some hard pondering and some time sitting down in my thinking chair to think, think, thi-i-i-i-nk (this is a Blue's Clues reference, there is no reason I should expect anyone to get it), I decided to go back to the roots. In a game like Sprout, puns like that are unavoidable.
|Puns just keep sprouting up everywhere!|
Focusing on Level 1 will lay the foundations of game building that will ultimately make expanding the thing much, much easier in the future. We also might find ourselves penniless and tuckered out by the end of all this, so finishing the first Level 1 might serve as a useful tool for attracting investors or drawing out our own reserves of motivation.
In any case, here's everything, in no particular order) we still need just to finish level 1:
- More trees
- More buildings
- 2 Specific foreground obstructions
- Monster with animations
- Jump and double jump animations
- Water with animations
- Water overfill code
- Sound effects
- Death zones and animations
None of these will be easy. Every word of praise and encouragement you send our way helps more than I can explain.