|Sprout's Tale enemy slo-mo version of chase.|
The next thing is just a couple of little previews of some of the lighting changes you'll see throughout the game. So first is the set up of what are basically maze puzzles. Pitch black caves where the only light sources come from enemies that are constantly on fire. Though deadly, the enemies can be used to guide the way through the level.
Important to note about the above video. The circles are placeholders and we'll have real cave terrain soon as well. Also, the enemies will visibly be on fire.
The next shows a kind of pseudo dusk lighting where we can an aesthetic a little bit like Limbo. This will be used sparingly but, in my humble opinion, appropriately.
|Sprout's Tale at night.|
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