Monday, September 30, 2013

Looking for Help

New buildings in the background. 
Despite all the wonderful, amazing, astounding, beautiful progress this week, Sprout's Tale has suffered another considerable setback that has left us in need of someone to buttress our forces. The past few months have been fairly demanding on all of us working on the game, but recently Matt's faced the brunt of it. With his available time becoming more and more scarce, and the end of the year fast approaching, we need someone else to join us.


I'm personally still trying to piece together bits of code to learn my way around C# in Unity (I've never really been very good at programming), but all my work looks terribly, horribly, Frankensteinian.

Right now we're focused on replacing the terrain with something that's going to be easier to put together in a way that won't show seams and provides more variation. In the picture above, you can see its a bit wonky. That's more my fault than Murilo's, but several long discussions have led us down the path to this decision. Doing it this way is also going to give us more opportunity to easily re-texture the same terrain assets to provide world variation without having to actually model a whole new batch of meshes.

I'm also working on making some minor changes to the character controller that's going to allow for very controlled movement across the Z axis at times. In the picture below, you can see that at the far end of this stage, the player will walk back across to path to have access to background path. It's a bit tricky. How do I move the player across the Z without taking control away from him or her? If I give control to the player, how do I justify taking it away when the player is back on our more traditional "2D" paths?

new house assets for the game
A quick demo level for Sprout's Tale
Now we've got Earth Wind Water and nearly fire. Add some heart (and I've given it plenty) and it seems we've accidentally made a Captain Planet game.

Well, guys, til next time. 

If you know any with experience in C# and Unity and is looking for work, send him our way! 

Thanks!

Also I feel like I've been under-repping our awesome company logo, so here it is again:




3 comments:

  1. What about some sort of interactive item in the world? Like a ladder or a path that the player pushes "UP" while in front of. Then Sprout does a little animation to travel across it putting him in the new Z level platform area.

    Also, I really love those stone buildings!

    ReplyDelete
    Replies
    1. We will have vines and ladders being used to travel on Y and Z, but for traveling across Z along a path (like you mentioned) I think you're right. Just hitting "Up" is the way to go. I'll have to test and see if it feels natural to give and take control away from the player at certain points, because obviously he/she won't be able to press Up when there is no path...

      And thanks!

      Delete
  2. This comment has been removed by the author.

    ReplyDelete