Wednesday, March 27, 2013

Growing (heh) Our Features

Another pretty important week for the three of us working on Sprout (and don't forget our Music guys!). For me, it's another annoyingly hard to measure week of organization and planning, as well as general upkeep. This also means communicating with the Maryland government about getting my trademark confirmation (Decade Games!), among other things.

So, for Murilo, it means putting together the animation for Jumping and (hopefully) double jump. Target finish date? Sunday. But we'll see what happens. Life has this goofy habit of trying to stop us.

The final frame on one of several animations. That detail...
For Matt, it means fixing the vines feature and starting in on water. Hopefully, it also means finding a way to make the grass appear to move around after it has been grown.

All of us are busy. Sometimes that gets pretty old. Very little sleep very a lot of work and lots of pestering from me. But I think I speak for all of us when it feels damn good to finish up a task and be able to show it off to each other.

This was all decided on Monday, where we tested an early version of the vine system that utilized one of several of Murilo's awesome new Vine animations.

Also, in case you somehow missed it, the latest vid, while not showing anything new, gives a small glimpse at our latest music:


As you can see, we've gone in a much cheerier direction with the latest. Ultimately, we'll be using a mix of many moods.

...

I think I'll leave you with this today:




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