But we do and they aren't. Lazy words.
The last week's been pretty busy. Personally and professionally. Major changes in the works on both fronts, though neither will affect Sprout's Tale. Look, it's enough to say I've accidentally worn the same shirt to work two days in a row. My mind's a bit full.
But let's get down to business. This week, thanks to help from @PetertheHe, we've seen some pretty serious progress on the coding front. Also, through some fairly lengthy discussions with Murilo and Matt, we've gotten closer to putting the proper fire stuff together. Murilo spent some hours tweaking the fire particles so we could have something that more fits in with the overall appearance of the world we are creating.
|Particles are fun!|
Okay, so now that you understand that fire is both useful and dangerous, let's talk about fire's greatest enemy: Water. Water's been in the books since day one, but it's a daunting task, finding a way to work it in without opening ourselves up to a plague of bugs. This week, we finally made some progress toward bringing functional water into the game.
|A cloud made of particles that rains particles to extinguish particles.|
Currently, we're working on getting tree growth in. Once that's perfected, it's going to be a matter of perfecting and optimizing while we pull the art stuff together. Then? Trailer time.
Thanks for your patience. Stick with us. We won't disappoint you!