It's a slow build, though the first level is scandalously short. It's just a controls tutorial basically with some minor obstacles. Jumping running walking dodging. That sort of thing. Then we build. Each level introduces 1 or 2 new features (except Levels 3 and 6 which are just kind of explosions of all the features.
Also built a very simple Menu screen that can stand in for the demo (which will be levels 1-5), and while it isn't perfect, I think it's not too bad!
The game's gotten pretty hard as well, so I've had to insert a much more traditional checkpoint system. This is a little bit of a disappointment to me because I really liked the idea of having to grow trees as checkpoints, but .... well, you'll see.
|Sprout's Tale in Old Age|
All in all, I'm just really happy with how it's coming along and I can't wait to have people start telling me how terrible it is.
Stay tuned. Subscribe. Tell your friends. Come talk to me on Twitter!