How to tell the story. A game of our size has a limited budget. That means no cutscenes. Few story cards. No voice overs. So what are we left with?
In-game text? Being a big fan of rhyming, I thought I might shake my brain in that direction. Til a friend said, hey that's what Child of Light did. Two Let's Plays later and I felt pretty discouraged.
But not defeated.
There are some options available. Little poems for the plot might seem heavy-handed. How to keep it subtle?
|Poems in Sprouts Tale- not my best work. This has since|
- Word scrambles. Scrambled words or letters found throughout each level, player must decipher. Fun, maybe tedious. I wouldn't enjoy it.
- Subtle clues scrawled into terrain objects like messages from the dead. Sinners say, "Let em starve", victims say "Don't leave me here." I might enjoy this but presents some technical difficulties and makes *actual storytelling* pretty much impossible.
- Poems like I've been doing. I like this, but I'm no Dr Suess and it always seems pretentious to use ~poetry~.
- Collecting letters/words. Could be combined with word scramble. Player collects words or finds words throughout a level and must decipher. I wouldn't like this.
- Pictures found throughout the world portraying events. These would be simple scrawling, showing perhaps a murder or a building falling or something.
|Messages from the dead|
I have to be honest, I'm leaning pretty heavily towards the poem option, though I will probably insert some pictographs throughout the game wherever it seems most appropriate. Tell me if you think I'm making a huge mistake.